Champion's Marble
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 30 minutes Classification: Rock, Unique Where: Found on stalactites.
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Underground | Stone & minerals | 77-82 | Found on stalactites. |
Property
A marbled stone often worked into warriors’ talismans.
Use: crush it with a melee weapon that isn’t light (action): for 1 minute the weapon deals +1d4 force damage and counts as magical.
Good for: weapon charms.
Affinity: force, strength
In this system
A portion of Champion’s Marble is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Underground (p. 75) – text rewritten in our own words.