Fool's Cap

Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 minutes Classification: Toxin, Unique Where: Found in the leaf litter and in rotten wood (tropical climate).

Seasons

SpringSummerAutumnWinter
🔵 some🔵 some🟢 plentiful⚪ absent

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
SwampFungi97-98Found in the leaf litter and in rotten wood (tropical climate).

Property

A small, cheerful-looking red mushroom with pale spots – and one of the deadliest things in any forest, precisely because it looks so much like the edible kinds. Poisoners treat it with respect.

Good for: poisons. Crafting a poison with it gives advantage on the crafting checks, and the poison’s save DC rises by 1.

Affinity: poison, deception

In this system

A portion of Fool’s Cap is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Swamp (p. 65) – text rewritten in our own words.