The vault has every creature from Nord Games’ harvesting chapter (325). Creatures Nord doesn’t cover – a nothic, a monster from another setting, your own creations – can be added as notes, and the Harvest Tool works for them straight away.
- Create a note in Creatures/
(e.g. Creatures/Aberrations/Nothic.md). - Insert the template Creature (Templates → Creature).
- Fill in:
cr,creature_type(aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, humanoid, monstrosity, ooze, plant, undead) andsize.gradeandcapacityfrom the CR: Low 0–2 (10) · Medium 3–6 (100) · High 7–11 (1,000) · Supreme 12–17 (10,000) · Mythic 18+ (50,000).traits– these give the trait parts automatically. Use the names below.parts– the creature’s own parts, one block each (name, classification, grade, check, DC, drawback and ruin damage,load: light / medium / heavy,bulk: true for hide, scales, bone, blood …). Make up what fits the creature; a part at the creature’s grade has the grade’s DC (Low 10, Medium 15, High 20 …).
- Statblock: keep
statblock: homebrewand write your own statblock under Statblock – or link to where it is printed. Creatures from the free SRD already have theirs. - Save. The creature shows up in the Harvest Tool and Creature Lookup.
Trait names that give trait parts
| Group | Traits |
|---|---|
| Senses | Blindsight · Darkvision · Keen Senses · Telepathy · Tremorsense · Truesight |
| Movement | Burrow · Climb · Mechanical Flight (wings) · Magical Flight · Swim |
| Special traits | Innate Spellcasting · Spellcasting · Magic Resistance · Pack Tactics · Psionics |
| Resistances | Acid · Bludgeoning/Piercing/Slashing · Cold · Fire · Force · Lightning · Necrotic · Poison · Psychic · Radiant · Thunder |
Example: a nothic (CR 2 aberration) with traits: [Darkvision, Truesight] gets Night Eyes and All-Seeing Eyes as trait parts, plus whatever parts you give it – its great eye would be the obvious one.