+1 longsword (Uncommon, 200 MP, no special ability)
| Slot | Material | Portions | Grade | Capacity |
|---|---|---|---|---|
| Core – blade | folded steel | 2 | Medium | 200 |
| Fixed – grip | leather | 1 | Low | 10 |
| Fixed – crossguard | steel | 1 | Low | 10 |
Capacity 220 – enough for the 200 MP. Charging: a fighter and a wizard at level 3 charge 60 + 60 = 120 MP/day → about 2 days. Forging 2 days + a 1-day ritual. MP 200, value 400 gp.
Flame sword (Rare, special ability: fire)
| Slot | Material | Portions | Grade | Capacity |
|---|---|---|---|---|
| Core – blade | meteoric iron | 2 | High | 2,000 |
| Fixed – grip | salamander leather | 1 | Medium | 100 |
| Fixed – crossguard | folded steel | 1 | Medium | 100 |
| Special (on top) | breath sac from a young red dragon | 1 | High | 1,000 |
Capacity 2,200 covers the 2,000 MP; the special slot adds 1,000 on top. 3,000 MP in total → value 6,000 gp. Three chargers at level 7: 630/day ≈ 5 days. At level 10: 1,200/day ≈ 2½ days.
Greater Healing (Uncommon consumable, 100 MP)
Spring water (Medium liquid, the gate for Greater) + a Medium medicinal herb. A cleric casts cure wounds in: 2 hours, 50 MP. The last 50 MP are charged by a level 3 charger in about 7 hours.
Scroll of fireball (3rd level, Uncommon, 150 MP)
Calfskin parchment (Medium, 100) + Low ink (10) + 40 MP free capacity (gold leaf). The wizard casts the spell in over 6 hours (75 MP). The wizard charges the rest (75 MP) at level 5 in about 4 hours.
Plate armour +1 (Rare, 2,000 MP)
Plate is 65 portions. With 20 High portions for the breastplate (20,000) it could even reach Very rare; for Rare, about 20 Medium portions plus 45 Low are enough (2,450). The armour needs far more material to gather than a sword, but not a rarer metal – the charging is the same 2,000 MP.
Try it yourself in the Recipe Builder and the Charging Calculator.