• Finished items: value = 2 × MP. Buying from a merchant usually costs 150 % of the value. Selling gets you 75–100 %, depending on haggling and the town.
  • NPC enchanters charge 1.5 gp per MP.
  • Empty portions are only raw material and sell cheaply (table below) – 1 MP = 1 gp only applies once they are charged. The charging is what costs.
  • Charged portions (charged but not yet made into an item) sell for 1 gp per MP – not doubled, since they are not a finished item.
  • Recipes are knowledge and are traded as favours, association rank or treasure, not as ordinary goods. See How to learn a recipe.

Selling ingredients

An Intelligence (Investigation) check finds a buyer, and the price per portion is rolled (built on Nord’s sale table).

GradePrice per portionFind a buyerSmallest settlement
Raw (suggestion)1d10 cp per 10DC 5any
Low1d10 cpDC 10any
Medium1d10 spDC 15trading post
High1d10 gpDC 20town
Supreme1d10 ppDC 25city

Unique and specialty ingredients have no market price – the GM sets it for a collector who wants it. The price here is for the empty portion; a charged portion is worth 1 gp per MP instead.

Try it: Market