- Finished items: value = 2 × MP. Buying from a merchant usually costs 150 % of the value. Selling gets you 75–100 %, depending on haggling and the town.
- NPC enchanters charge 1.5 gp per MP.
- Empty portions are only raw material and sell cheaply (table below) – 1 MP = 1 gp only applies once they are charged. The charging is what costs.
- Charged portions (charged but not yet made into an item) sell for 1 gp per MP – not doubled, since they are not a finished item.
- Recipes are knowledge and are traded as favours, association rank or treasure, not as ordinary goods. See How to learn a recipe.
Selling ingredients
An Intelligence (Investigation) check finds a buyer, and the price per portion is rolled (built on Nord’s sale table).
| Grade | Price per portion | Find a buyer | Smallest settlement |
|---|---|---|---|
| Raw (suggestion) | 1d10 cp per 10 | DC 5 | any |
| Low | 1d10 cp | DC 10 | any |
| Medium | 1d10 sp | DC 15 | trading post |
| High | 1d10 gp | DC 20 | town |
| Supreme | 1d10 pp | DC 25 | city |
Unique and specialty ingredients have no market price – the GM sets it for a collector who wants it. The price here is for the empty portion; a charged portion is worth 1 gp per MP instead.
Try it: Market